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Roblox Don't Wake the Fish wiki

From Tigerjek
Don't Wake the Fish!
Don't Wake the Fish!
Status Active
Active Players 2,650
Favorites 1,123,894
Visits 42.3M+
Created 8/13/2025
Server Size 5
Genre Simulation
Subgenre Tycoon

Roblox Don't Wake the Fish is a Roblox simulation and roleplay game with marine-care inspired mechanics, where players calm, feed, and care for adorable underwater creatures called sleepyfish to keep them peaceful, happy, and healthy. The player does not fight with a sword or spear, but with soothing tools such as food, bubbles, lullaby shells, and coral brushes, which are used in the ocean zones as part of the calming tasks against noise and disturbance. Stages progress through various themed reefs, each with “rest zones.” Some have “normal” and “dream” variants. At the beginning, small resources are provided, but through care and patience, the treasure of pearls and shells grows. From there, you can increase your calming power, change styles, and develop your sleepyfish to higher dream levels. This game is developed by ByThe Sleeping Giants and released in September 2025 and recently updated. The total number of visits are about 42.3M+ and more than 1,123,894+ players added it to their favorite games list. Server size is 5 and Genre is simulation / roleplay. In Don't Wake the Fish, there are three game modes: Story Mode, Free Swim Mode, and Challenge Mode.

Roblox Don't Wake the Fish Codes

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Currently, there are no active codes for "Don't Wake the Fish" in Roblox. The game does not have a code redemption system built into it, and the developers have not announced any plans to add one in the future. If codes are introduced later, updates will be provided to inform players.

Genre, modes & structure

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  • Genre: Simulation / Arcade / Tycoon-like elements (the public listings categorize it as simulation/tycoon/arcade, depending on the tracker).
  • Typical modes / structure (as reported by descriptions):
    • Short stealth rounds where fish sleep in map zones.
    • Players collect or “steal” sleeping fish and then must escape before being chased.
    • Offline earnings mechanic — collected fish generate money even when player is offline (reported in game description and badge/tycoon style elements).

Core gameplay mechanics

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  • Stealth / approach: Swim quietly around the map; approach sleeping fish to collect them. Timing and pathing matter because certain fish wake up after movement or time.
  • Wake & chase: If fish are woken (by noise, bumping, or other triggers), they chase the player; you must escape to safe zones or exits. This creates the core risk/reward loop: grab more fish but risk waking them.
  • Escape mechanics: Dashing, using map geometry, or hiding (crouch / slow movement mechanics on mobile/PC variants described in fan guides) — players share routes and tactics in community spaces.
  • Progression / rewards: Money/coins from fish, occasional powerups or “coils”/boosts (badges and in-game items referenced on tracker pages), and cosmetic/vanity items. Some pages mention “2x Money” events and milestone badges.

Badges, milestones & gamepasses

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Trackers show multiple in-game badges and gamepasses, often used to track player progression and to indicate common milestones.

  • Badges / milestones like First $100k, First $1M, First Catch!, First $1000, New Coil!, Welcome! with visible award counts and win rates. These indicate a mix of collectible & milestone systems that reward currency accumulation and rare catches.

Gamepasses (paid features) appear available in the in-game store (trackers list at least one “2x Money!” pass price and similar items).[1]

References List

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