How to Get Toxic Spire Rod in Fisch

Looking to take your fishing game in Fisch to the next level? The Toxic Spire Rod is one of the most powerful craftable rods in the game which boost catch speed, freezing tough fish, and even giving you a chance to land Toxic-mutated catches worth up to 8× more. In this post, we’ll tell everything you need to know from where to find each crafting material to the exact temple routes, enchants, and money-making strategies that make this rod a must-have for every serious angler.
What the Toxic Spire Rod does
[edit | edit source]Base statistics commonly reported:
- Lure Speed: 87%
- Luck: 248%
- Control: 0.3
- Resilience: −20%
- Max Kg: Infinite
- Craft cost: 170,000 C$.
Passives (important):
- +20% baseline Progress Speed.
- 15% chance to freeze a lured fish (this fully locks the fish, giving +70% Progress Speed during that window). This makes hard fights much shorter.
- 15% chance to apply the Toxic mutation to the caught fish (Toxic multiplies sell value — commonly cited as ×8). This is the only reliable way to obtain Toxic-mutated fish (so the rod is valuable for money runs).[1]
Bottom line: the rod speeds up catching and occasionally both freezes (easier reels) and applies a high-value mutation. The big drawback is the −20% resilience, so enchants that shore up resilience/control are recommended.
Materials — exact sources and steps to obtain them
[edit | edit source]A — Poisoned Driftwood ×1
[edit | edit source]- Where it comes from: Driftwood is common fishing junk; the Poisoned variant is a mutated appraisal of Driftwood or can sometimes be caught directly in Lost Jungle waters.
- [2]How to farm it efficiently:
- Fish in Lost Jungle (higher chance for Poisoned variant) or use crab cages / junk-leaning baits that increase Driftwood rates. All Things How
- If you catch normal Driftwood, use the appraisal system to reroll mutations until you get Poisoned. Appraisal-to-get-Poisoned is rare — guides estimate appraisal odds are low (appraisal % ~0.15% for specific mutation per roll in some community tests), so be patient.[2]
B — Toxic Core ×1
[edit | edit source]- Where: Inside the Forgotten Temple (a Lost Jungle puzzle dungeon). Specifically, guides point to the second room (the “climb-before-the-water-rises” section). Complete the platform/climb and interact with the bright green/blue glowing core to pick up the Toxic Core.
- Notes: You must navigate the Forgotten Temple puzzles — bring decent mobility and be ready to repeat runs if others beat you to the pickup.
C — Murky Thread ×1
[edit | edit source]- Where: Also in the Forgotten Temple (a different room — commonly described as the 5th room or the water-crossing room). Cross to the far side by tracing ceiling routes or platforming and collect the Murky Thread.
- Notes: The temple has multiple rooms; learn the route or follow a walkthrough video for the exact path. Pulling both Toxic Core and Murky Thread from one temple run is possible if you route efficiently.[3]
Crafting — how to actually make the rod
[edit | edit source]- Bring Poisoned Driftwood, Toxic Core, Murky Thread, and 170,000 C$.
- Go to Ancient Archives: from Ancient Isle, enter the cave behind the waterfall (or teleport via GPS to 5870, 160, 415). Walk to the anvil at the rear.
- Hold E at the anvil to open the crafting menu, select Toxic Spire Rod, confirm, and pay the cost — the rod is then added to your rod inventory.
Best enchants and recommended loadouts
[edit | edit source]- Herculean — huge Max Kg + control boost (recommended to offset low base control). Good for bossfish fights.
- Cryogenic — stacks with the rod’s freeze chance to produce even more lockouts (synergizes well).
- Mystical / Resilience-improving enchants — to fix the −20% resilience penalty.
Suggested approach: use enchants that boost control and resilience if you plan to fight high-resilience fish; use Cryogenic + Progress Speed enchants if your goal is fast money runs (exploit freeze + Toxic mutation).
Farming tips and strategies
[edit | edit source]- Temple runs: Learn the Forgotten Temple route (watch a short guide video) so you can reliably grab Toxic Core and Murky Thread in as few runs as possible. Several YouTube walkthroughs show exact platforming routes.
- Driftwood farming: Use low-luck rods or junk-attract baits (magnet/garbage-type baits) to increase Driftwood frequency; then appraise repeatedly for Poisoned. If you prefer speed, fish Lost Jungle directly for a chance to catch Poisoned Driftwood.
- Money management: 170k C$ is the craft cost — save or do quick money runs (Toxic Spire itself is great for money once you have it because of Toxic mutation procs).
- Group play: Temple pickups can be contested — either run at off-peak hours, coordinate with friends, or trade runs so one person grabs both items in a single session.
Is it worth it?
[edit | edit source]- Yes if you want fast-catching (Progress Speed + freeze), a rod that can generate high-value fish via the Toxic mutation (8× sell value), and you can tolerate the resilience penalty (or fix it with enchants). Many guides recommend it as a top craftable for money grinding.