Roblox Steal A Phone Wiki

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Roblox Steal A Phone[1] is a Roblox stealing and raiding game with incremental mechanics, where players can buy phones using cash and raid to steal from other players themselves. This game is developed by Worklock 1W and released in July 2025 and recently updated. The total number of visits are about 12M+ and more than hundreds of thousands+ players added in list of their favorite game (28K). Server size is 7 and Genre is adventure. Stealing more phones means you will get more money and by using that you can upgrade your base, buy new gear and ready for tougher raid waves. The game also gives free rewards periodically every few hours, uses a “group boost” system, and has a server lock system. As of now, there are no active codes (promo codes) for Steal A Phone, because the game currently lacks a code system.[1]

Steal A Phone
Steal A Phone
Status Active
Active Players 6,700+
Favorites 27,625+
Visits 12.0M+
Created 9/9/2025
Server Size 7
Genre Simulation
Subgenre Tycoon

Core gameplay

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  • Start by purchasing a basic phone to begin passive income, then expand your collection to accelerate cash per second and open up higher‑tier purchases over time.[2]
  • Phones spawn in waves, with rarity tiers affecting earnings, so early buying decisions impact how fast you snowball into stronger investments.
  • The two dominant playstyles are defensive (secure and lock your base) and aggressive (time raids to steal others’ phones), and switching between them based on opportunity is key.[2]

Roblox Steal A Phone Codes

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There are currently no active codes for Steal A Phone, and the game does not show an in‑experience “Codes” redemption button on its official page, so there’s nothing to redeem right now. Be careful not to confuse it with similarly named “Steal a Mob,” which does have a codes feature and a visible codes button—those instructions don’t apply to Steal A Phone.[1]

Current code status

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The official Steal A Phone listing focuses on buy‑and‑steal gameplay, rebirth, and cross‑device support but does not mention a code system or show a Codes/Twitter button in the UI preview sections. Reputable coverage for this specific title explains core mechanics and progression without any code listings, reinforcing that a code feature hasn’t been introduced yet.

PvP, tools, and trolling

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  • Aggressive players rely on timing openings and using tools like taser guns or disruptive items to breach and extract, while defenders counter with slaps, stuns, and traps around base entrances.
  • The game markets “slaps and troll gear” directly in its description, signaling an intentional social pressure layer on top of the idle/incremental economy.
  • Permanent gear from the shop becomes especially valuable after multiple rebirths, as it carries forward and increases efficiency in both raiding and defense.[2]

Beginner tips

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  • Stack several affordable phones early to stabilize income per second before chasing rarer items, which lowers risk from failed raids or setbacks.
  • Rotate between defensive locking and opportunistic raids depending on lobby activity to avoid stagnation or repeated retaliations that stall progress.
  • Use rebirth as soon as thresholds are met to bank multipliers, since compounding resets outpace overextending for marginal upgrades on a stale run.[2]

Reference List

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