Roblox Road-Side Shawarma wiki
Roblox Road-Side Shawarma is a Roblox horror and simulation game with food-service inspired mechanics, where players prepare, serve, and survive through eerie nights at a small shawarma stand to keep customers satisfied and themselves alive. The player does not fight with a sword or spear, but with kitchen tools such as a knife, spatula, and fryer, which are used on the field as part of the cooking tasks against mysterious and horrifying events. Stages progress through various themed nights, each with “order zones.” Some have “normal” and “nightmare” variants. At the beginning, small resources are provided, but through hard work and survival, the treasure of experience and courage grows. From there, you can increase your cooking power, unlock new recipes, and develop your shawarma stand to higher horror levels. This game is developed by nv1sh works and released in August 2025 and recently updated. The total number of visits are about 1.4M+ and more than 23,621+ players added it to their favorite games list. Server size is 32 and Genre is Adventure. In Road-Side Shawarma, there are three game modes: Story Mode, Night Shift Mode, and Endless Fear Mode. [1]
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Road-Side Shawarma
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| Status | Active |
|---|---|
| Active Players | 3,442 |
| Favorites | 23,621 |
| Visits | 1.4M+ |
| Created | 10/1/2025 |
| Server Size | 32 |
| Genre | Adventure |
| Subgenre | Story |
Roblox Road-Side Shawarma Codes
[edit]As of now, there are no Roblox Road-Side Shawarma codes are available for now. We will update once it will be released by game authors.
Gameplay — structure, mechanics, and objectives
[edit]- Premise / Setting
- You’re accepted for a night shift at a roadside shawarma stand. The atmosphere is dark and unsettling; the game mixes mundane food-service tasks with supernatural horror events. [2]
- Core loop / player tasks
- Prepare and serve shawarmas and handle customer orders (basic working tasks).
- Monitor incoming customers and perform steps to complete orders — but the horror elements cause interruptions (strange customers, jump scares). Walkthroughs show order preparation as a simple interact/sequence mechanic.[3]
- Horror mechanics
- Jumpscares and audio cues are used frequently. Some customers / NPCs are revealed to be non-human / monstrous, and there are scripted event triggers. Videos document sudden “monster” appearances and scripted chase/jump events.
- The game includes some chapters / phases and at least one distinct “ending” sequence; walkthroughs reference defeating or surviving through multiple segments leading to an ending. [2]
- Difficulty & flow
- It’s presented as a short single-session horror experience (not a long survival sim). Walkthroughs run ~10–40 minutes, depending on thoroughness; players can achieve the endings in one session. [3]
- Controls / UI
- Standard Roblox movement + interactive objects. The walkthroughs show the use of clickable UI prompts and simple inventory/order interactions rather than complex menus.[3]
Visuals, assets and sound
[edit]- Art / assets: The developer declares some open-source assets were used; walkthroughs show custom models (monsters) plus reused environmental props. The aesthetic mixes realistic kitchen elements with stylized horror monsters.
- Sound design: Several videos call out “uncomfortable” sounds, audio jumpscares, and ambient music to build tension — the Roblox page itself warns about these elements. [1]