Roblox Animal Training: Difference between revisions
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# '''Progression & prestige / rebirth (if present)''' | # '''Progression & prestige / rebirth (if present)''' | ||
#* Many “training / simulator” style Roblox games implement a '''rebirth / prestige''' system: once you reach a threshold, you can reset some progress in exchange for permanent bonuses. (While I did not find explicit confirmation for Animal Training, it’s a common pattern in these games.) | #* Many “training / simulator” style Roblox games implement a '''rebirth / prestige''' system: once you reach a threshold, you can reset some progress in exchange for permanent bonuses. (While I did not find explicit confirmation for Animal Training, it’s a common pattern in these games.) | ||
#* This allows continuous replay with better progression leaps | #* This allows continuous replay with better progression leaps | ||
# '''Repeat & optimize''' | # '''Repeat & optimize''' | ||
#* Repeatedly do training → compete → upgrade pets / boosts → rinse & repeat. | #* Repeatedly do training → compete → upgrade pets / boosts → rinse & repeat. | ||
#* Try to optimize which pets or boosts give you highest yields. | #* Try to optimize which pets or boosts give you highest yields. | ||
#* If there’s a rebirth or reset system, time it for maximum benefit | #* If there’s a rebirth or reset system, time it for maximum benefit | ||
== Reference List == | == Reference List == | ||