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{{Roblox infobox|subgenre=Idle|genre=Simulation|server_size=15|created=10/3/2025|visits=555.7K+|favorites=2,456+|active=630+|status=Active|caption=Clash Clicker|image=[[File:Clash Clicker.png | 300px]]|name=Clash Clicker}} '''Clash Clicker'''<ref name=":0">[https://www.roblox.com/games/98031464571911/Clash-Clicker Clash Clicker - Roblox]</ref> is a '''[[Roblox]]''' idle clicker game, where players can click to gain Elixir and use upgrades to earn more Elixir themselves. This game is developed by its creator and released in '''October 2025''' and recently updated. The total number of '''visits are about 555.7K+''' and more than '''2,456 players added in list of their favorite game'''. '''Server size is 15 and Genre is simulation'''. Clicking more means you will get more Elixir and by using that you can upgrade your production, buy new upgrades and ready for faster progression waves. The game also gives idle progression periodically over time, uses a compounding upgrade system, and has a simple progression system. As of now, '''there are no active codes''' (promo codes) for Clash Clicker, because the game currently lacks a code system. == Core gameplay == Every session starts by clicking to acquire Elixir, the universal resource that funds all advancement and unlocks momentum toward faster income per click and per tick. As upgrades increase production efficiency, sessions transition from manual clicking toward more automated gains, reducing input pressure while maintaining a sense of steady growth. The loop repeats continuously—earn Elixir, purchase upgrades, and repeat—anchoring a straightforward but compounding gameplay structure.<ref name=":1">[https://www.youtube.com/watch?v=RYuFBtFCmDI Roblox - Clash Clicker]</ref> == Currency and upgrades == Elixir is the primary currency and the core sink is upgrades, making reinvestment the central decision that determines how quickly income scales in subsequent minutes of play. Clicker game guides underscore how small early multipliers snowball, so prioritizing upgrades that boost base production or click value tends to yield the strongest long-term effect. Because the entire loop is codified around “click → earn Elixir → upgrade,” upgrades are not optional side systems but the mandatory path to growth.<ref name=":1" /> == Progression style == Describing the experience as “relaxing” and “idle clicker” signals pacing that tolerates pauses between interactions, with upgrade-driven production sustaining progress even when clicking cadence slows. Progress is best measured by rising Elixir-per-second and Elixir-per-click rates rather than discrete stage clears, reflecting idle design where efficiency milestones supersede traditional levels. Over time, the compounding effect allows later sessions to outpace early ones dramatically, making reinvestment strategy the key to momentum.<ref name=":1" /> == How to play (quick steps) == * Click to start generating Elixir immediately upon joining a server, following the listing’s on-page instructions. * Open the upgrades menu and spend Elixir to raise production so each click or tick yields more overtime. * Repeat the loop—earn, upgrade, and repeat—so compounding effects turn short sessions into faster future progression. * Adjust session length based on goals; short bursts still move the needle, while longer sessions capitalize on compounding upgrade gains. * Revisit upgrades regularly, as even small multipliers can significantly accelerate subsequent Elixir growth.<ref name=":0" /> == Reference List == <references />
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