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Roblox Plants Vs Brainrots
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{{Roblox infobox|name=Roblox Plants Vs Brainrots|image=[[File:Plants Vs Brainrots.png | 300px]]|subgenre=Tycoon|genre=Simulation|server_size=5|created=8/1/2025|visits=286.4M+|favorites=345,881+|active=501,668+|status=Active|caption=Roblox Plants Vs Brainrots}} Plants Vs Brainrots is a '''[[Roblox]]'''<ref>https://www.roblox.com/games/127742093697776/Plants-Vs-Brainrots</ref> tower defense / tycoon game with strategy and idle mechanics, where players place plants to fight waves of “brainrots” and collect rare drops during events. This game is developed by '''''Yo Gurt Studio''''' and has been visited hundreds of millions of times and recently updated. The total number of visits are about '''286.4+ Million''' and more than '''345,881''' players have added it to their favorites. Current active players are around '''501,668'''. Server size is '''5''' and Genre is '''Simulation''' with a '''Tycoon''' subgenre. Voice Chat and Camera features are supported. The game was created on '''8/1/2025'''. The more brainrots or rare mutated plants you collect, the more in-game currency or rewards you can earn, which allows you to upgrade plants, unlock new seeds, and prepare for harder boss or event waves. The game also gives free event crates periodically every few hours, uses a “'''friend boost'''” system, and has a gifting / share system. As of now, there are (no / some) active codes (promo codes) for Plants Vs Brainrots, depending on the event status. “'''Lost Bones'''” equivalent in this game is the collection quests, where you have to locate and grow or fuse rare plants/brainrots scattered across different updates. After completing the questline, returning to the NPC confirms the completion and unlocks special rewards. == 1. Mutations & Their Impact == Mutations are ''game changers'' — both for Plants and Brainrots. Understanding them well is critical.<ref>[https://progameguides.com/roblox/plants-vs-brainrots-mutations-guide/?utm_source=chatgpt.com https://progameguides.com/roblox/plants-vs-brainrots-mutations-guide/?]</ref> * Mutation types include '''Normal, Gold, Diamond, Frozen, Neon''', and in some sources also '''Rainbow''' and '''Galaxy'''. * Multipliers for plants (damage) & brainrots (income) differ per mutation. Some values: {| class="wikitable" !Mutation !Plant Damage Multiplier !Brainrot Income Multiplier |- |Normal |1x |1x |- |Gold |~2x |~2x |- |Diamond |~3x |~3x |- |Frozen |~4x (plus freeze effect) |~4x |- |Neon |~4.5x |~4.5x |} * The ''effects'' can also carry additional perks. For instance, Frozen mutation adds a brief freeze effect (0.3 seconds) on brainrots when hit. That helps not just damage, but control. * How to get mutations: ** They appear '''randomly''' when plants are bought/grown, influenced by your “'''Luck'''” stat. More luck = better chance of higher-tier mutation. ** Events/weather modifiers: e.g. “'''Frozen weather event'''” increases chance of Frozen mutation. Some special events give access to rarer mutation types. == 2. Brainrots: Income, Weight & Pity Systems == Because passive income from brainrots is how you scale, understanding what makes a good brainrot pays off. * Income depends on: *# '''Rarity''' (Rare, Epic, Legendary, Mythic, Godly, Secret)<ref>[https://plantsvsbrainrots.com/brainrots?utm_source=chatgpt.com https://plantsvsbrainrots.com/brainrots?]</ref> *# '''Mutation''' (as above) *# '''Weight / Size''' (heavier brainrots generate more per second). E.g., at 10kg, you get “base” income; at 20kg, income roughly doubles. * Pity / Guaranteed drop systems: ** Every ~100 spawns guarantees at least one '''Legendary''' brainrot. ** Every ~500 spawns gives a '''Mythic''' guarantee. * Collection management matters: ** Keep mutated, large brainrots; sell duplicates or lower-tier ones. Improves your “slots” usage. ** Using features like '''auto-sell''' helps declutter your inventory. == 3. Rebirth System: Long-Term Progress == This is the core loop for long-term growth. The tradeoffs are steep early on, but rebirth unlocks a ton. * '''What you lose''' when you rebirth: ** Entire brainrot collection & all income coming from them.<ref>[https://www.sixstoreys.com/what-you-actually-lose-when-you-rebirth-in-plants-vs-brainrots/?utm_source=chatgpt.com https://www.sixstoreys.com/what-you-actually-lose-when-you-rebirth-in-plants-vs-brainrots/?]</ref> ** All cash / money resets to zero. ** Boss level progress, some spawner upgrades etc. * '''What you keep''': ** All ''plants''. So any plants you’ve bought (with mutations) stay. ** Permanent bonuses: money boost, luck boost (useful later). ** Island expansions (more platform slots for brainrots) after the first rebirth. * '''When to rebirth''' (optimal timing): ** When the '''marginal return''' of continuing without rebirth becomes very slow. Basically when your income (and your ability to get stronger brainrots/plants) is bottlenecked. ** Usually around when you can afford the rebirth requirements comfortably ''and'' have enough plants + mutated units so rebuilding will be faster. ** Early rebirths give strong compounding benefit because the +money and +luck make all future runs easier. == 4. Plant Strategy & Loadout Choices == Which plants to pick, when, and where you place them matters: * '''Early game''': focus on cheap but decent damage plants. For example, '''Cactus → Strawberry → Pumpkin''', etc. These let you kill brainrots early, build income, and get mutations. * '''Mid-game''': once you have Epic / Legendary plants (e.g. Dragon Fruit, Eggplant, Watermelon) start investing in them even if they’re more expensive. Their base damage + high mutation will outperform many cheaper plants.<ref>[https://www.destructoid.com/plants-vs-brainrots-plant-and-brainrot-list/?utm_source=chatgpt.com https://www.destructoid.com/plants-vs-brainrots-plant-and-brainrot-list/?]</ref> * '''Late / end-game''': top tier plants like '''Mr Carrot''' and '''Tomatrio''' are what you want; their base damage is very high (thousands) so with Neon / Frozen / Diamond mutations they become beasts. * '''Placement''': ** Put your strongest plants in choke points or lanes where many brainrots pass. ** Upgrade/fill one lane well rather than spreading weak plants everywhere. Helps in boss waves. ** Keep cheaper “'''backup'''” plants in reserve, for emergency reinforcements. == Efficiency / Optimization Tips == Here are what advanced players do to push faster: # '''Stock timing''' #* Monitor the seed shop (NPC George). Seeds refresh every ~5 minutes (or ~4 min 40 sec in some data). #* Be ready to buy good seeds when they appear. # '''Use events or weather effects''' #* Events that increase mutation chance (Frozen event, etc.) make pulling high-tier mutated plants / brainrots easier. #* Sometimes there are special mobs / bosses that drop rare brainrots or seeds. # '''Auto-sell & Favorite systems''' #* Flag your favorite brainrots so you don’t accidentally sell them. #* Auto-sell everything below a rarity/mutation threshold to keep inventory clean. Helps with passive income efficiency. # '''Rebirth planning''' #* Before doing a rebirth, maximize what you can: get the highest value brainrots you can find, try to grow some mutated plants. That makes the initial income in the next run stronger. #* Also, hold off on spending all cash/tabulating it until just before rebirth so you meet exactly the requirement. Wasting fewer resources helps. # '''Fuse Machine''' #* After first rebirth you unlock Fuse Machine. This allows combining brainrots (or potentially plants?) into stronger ones that may not be easily farmable via waves. #* Use fusing smartly: if you have duplicates or less-useful ones, see if fusing yields rare high-income ones. # '''Platform expansion''' #* As your brainrot slots/platforms increase (via island expansion), fill them with best income units. Don’t expand just for the sake of platforms unless you can fill them. Empty platforms aren't directly producing income. == Reference List == <references /> [[Category:Roblox]] [[Category:Game]]
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